Make combo be changed by the base ScoreProcessor.

This commit is contained in:
smoogipooo
2017-04-06 14:37:13 +09:00
parent 98630dd06c
commit 37129bf03d
4 changed files with 17 additions and 20 deletions

View File

@ -187,20 +187,6 @@ namespace osu.Game.Modes.Taiko.Scoring
if (!isTick)
totalHits++;
// Apply combo changes, must be done before the hit score is added
if (!isTick)
{
switch (judgement.Result)
{
case HitResult.Miss:
Combo.Value = 0;
break;
case HitResult.Hit:
Combo.Value++;
break;
}
}
// Apply score changes
addHitScore(judgement);