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https://github.com/osukey/osukey.git
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Update sets of BeatmapSet.Metadata
to instead create a Beatmap
This commit is contained in:
@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Models;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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@ -20,13 +21,19 @@ namespace osu.Game.Tests.Online
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private static readonly BeatmapSetInfo test_db_model = new BeatmapSetInfo
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private static readonly BeatmapSetInfo test_db_model = new BeatmapSetInfo
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{
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{
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OnlineID = 1,
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OnlineID = 1,
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Metadata = new BeatmapMetadata
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Beatmaps =
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{
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{
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Artist = "test author",
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new BeatmapInfo
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Title = "test title",
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Author = new APIUser
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{
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{
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Username = "mapper"
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Metadata = new BeatmapMetadata
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{
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Artist = "test author",
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Title = "test title",
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Author = new RealmUser
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{
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Username = "mapper"
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}
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}
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}
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}
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}
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}
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};
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};
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -409,10 +410,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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var set = TestResources.CreateTestBeatmapSetInfo();
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var set = TestResources.CreateTestBeatmapSetInfo();
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if (i == 4)
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if (i == 4)
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set.Metadata.Artist = zzz_string;
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set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
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if (i == 16)
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if (i == 16)
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set.Metadata.AuthorString = zzz_string;
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set.Beatmaps.ForEach(b => b.Metadata.AuthorString = zzz_string);
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sets.Add(set);
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sets.Add(set);
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}
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}
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@ -432,13 +433,19 @@ namespace osu.Game.Tests.Visual.SongSelect
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for (int i = 0; i < 20; i++)
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for (int i = 0; i < 20; i++)
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{
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{
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// index + 1 because we are using OnlineID which should never be zero.
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var set = TestResources.CreateTestBeatmapSetInfo();
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var set = TestResources.CreateTestBeatmapSetInfo();
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set.Metadata.Artist = "same artist";
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set.Metadata.Title = "same title";
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// only need to set the first as they are a shared reference.
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var beatmap = set.Beatmaps.First();
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beatmap.Metadata.Artist = "same artist";
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beatmap.Metadata.Title = "same title";
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sets.Add(set);
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sets.Add(set);
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}
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}
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int idOffset = sets.First().OnlineID ?? 0;
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int idOffset = sets.First().OnlineID;
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loadBeatmaps(sets);
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loadBeatmaps(sets);
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@ -674,7 +681,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Restore different ruleset filter", () =>
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AddStep("Restore different ruleset filter", () =>
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{
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{
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.OnlineID ?? -1);
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
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});
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});
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AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
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AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
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