Allow preparing preview point without looping

This commit is contained in:
Dean Herbert
2022-08-17 13:20:24 +09:00
parent f30d68cd4e
commit 37799e3b31
5 changed files with 6 additions and 6 deletions

View File

@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
if (!track.IsRunning)
{
Beatmap.Value.PrepareTrackForPreviewLooping();
Beatmap.Value.PrepareTrackForPreview(false);
track.Restart();
}
}