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Allow preparing preview point without looping
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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu
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// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
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if (!track.IsRunning)
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{
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Beatmap.Value.PrepareTrackForPreviewLooping();
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Beatmap.Value.PrepareTrackForPreview(false);
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track.Restart();
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}
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}
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