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Merge branch 'improve-hud-hiding' into cinema-mod
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@ -2,23 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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public class CatchScoreProcessor : ScoreProcessor
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{
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
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: base(drawableRuleset)
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public CatchScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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private float hpDrainRate;
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protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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