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Merge branch 'master' into user-list-toolbar
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@ -61,15 +61,15 @@ namespace osu.Game.Overlays.Comments
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return;
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}
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appendComments(commentBundle);
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AppendComments(commentBundle);
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}
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private DrawableComment getDrawableComment(Comment comment)
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{
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if (commentDictionary.TryGetValue(comment.Id, out var existing))
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if (CommentDictionary.TryGetValue(comment.Id, out var existing))
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return existing;
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return commentDictionary[comment.Id] = new DrawableComment(comment)
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return CommentDictionary[comment.Id] = new DrawableComment(comment)
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{
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ShowDeleted = { BindTarget = ShowDeleted },
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Sort = { BindTarget = Sort },
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@ -81,31 +81,28 @@ namespace osu.Game.Overlays.Comments
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{
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var request = new GetCommentsRequest(CommentableId.Value, Type.Value, Sort.Value, page, drawableComment.Comment.Id);
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request.Success += response => Schedule(() => appendComments(response));
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request.Success += response => Schedule(() => AppendComments(response));
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api.PerformAsync(request);
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}
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private readonly Dictionary<long, DrawableComment> commentDictionary = new Dictionary<long, DrawableComment>();
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protected readonly Dictionary<long, DrawableComment> CommentDictionary = new Dictionary<long, DrawableComment>();
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/// <summary>
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/// Appends retrieved comments to the subtree rooted of comments in this page.
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/// </summary>
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/// <param name="bundle">The bundle of comments to add.</param>
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private void appendComments([NotNull] CommentBundle bundle)
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protected void AppendComments([NotNull] CommentBundle bundle)
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{
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var orphaned = new List<Comment>();
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foreach (var topLevel in bundle.Comments)
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addNewComment(topLevel);
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foreach (var child in bundle.IncludedComments)
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foreach (var comment in bundle.Comments.Concat(bundle.IncludedComments))
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{
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// Included comments can contain the parent comment, which already exists in the hierarchy.
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if (commentDictionary.ContainsKey(child.Id))
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// Exclude possible duplicated comments.
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if (CommentDictionary.ContainsKey(comment.Id))
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continue;
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addNewComment(child);
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addNewComment(comment);
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}
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// Comments whose parents were seen later than themselves can now be added.
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@ -121,7 +118,7 @@ namespace osu.Game.Overlays.Comments
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// Comments that have no parent are added as top-level comments to the flow.
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flow.Add(drawableComment);
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}
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else if (commentDictionary.TryGetValue(comment.ParentId.Value, out var parentDrawable))
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else if (CommentDictionary.TryGetValue(comment.ParentId.Value, out var parentDrawable))
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{
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// The comment's parent has already been seen, so the parent<-> child links can be added.
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comment.ParentComment = parentDrawable.Comment;
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