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Restructure TaikoPlayfield for better skin support
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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JudgedObject = judgedObject;
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Anchor = Anchor.CentreLeft;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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