mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into hitobject-pooling-base
This commit is contained in:
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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[SetUpSteps]
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public void SetUpSteps()
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public virtual void SetUpSteps()
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{
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AddStep("Create new game instance", () =>
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{
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@ -2,23 +2,33 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestScenePerformFromScreen : OsuGameTestScene
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{
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private bool actionPerformed;
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public override void SetUpSteps()
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{
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AddStep("reset status", () => actionPerformed = false);
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base.SetUpSteps();
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}
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[Test]
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public void TestPerformAtMenu()
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{
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AddAssert("could perform immediately", () =>
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{
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bool actionPerformed = false;
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Game.PerformFromScreen(_ => actionPerformed = true);
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return actionPerformed;
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});
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AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddAssert("did perform", () => actionPerformed);
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}
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[Test]
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@ -26,12 +36,9 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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PushAndConfirm(() => new PlaySongSelect());
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AddAssert("could perform immediately", () =>
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{
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bool actionPerformed = false;
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Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) });
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return actionPerformed;
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});
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AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
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AddAssert("did perform", () => actionPerformed);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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}
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[Test]
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@ -39,7 +46,6 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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PushAndConfirm(() => new PlaySongSelect());
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bool actionPerformed = false;
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("did perform", () => actionPerformed);
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@ -51,7 +57,6 @@ namespace osu.Game.Tests.Visual.Navigation
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlayerLoader(() => new Player()));
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bool actionPerformed = false;
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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AddAssert("did perform", () => actionPerformed);
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@ -63,10 +68,105 @@ namespace osu.Game.Tests.Visual.Navigation
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlayerLoader(() => new Player()));
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bool actionPerformed = false;
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("did perform", () => actionPerformed);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestPerformBlockedByDialog(bool confirmed)
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{
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DialogBlockingScreen blocker = null;
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PushAndConfirm(() => blocker = new DialogBlockingScreen());
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddWaitStep("wait a bit", 10);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen);
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AddAssert("did not perform", () => !actionPerformed);
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AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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if (confirmed)
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{
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AddStep("accept dialog", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("did perform", () => actionPerformed);
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}
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else
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{
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AddStep("cancel dialog", () => InputManager.Key(Key.Number2));
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen);
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AddAssert("did not perform", () => !actionPerformed);
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}
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestPerformBlockedByDialogNested(bool confirmSecond)
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{
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DialogBlockingScreen blocker = null;
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DialogBlockingScreen blocker2 = null;
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PushAndConfirm(() => blocker = new DialogBlockingScreen());
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PushAndConfirm(() => blocker2 = new DialogBlockingScreen());
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("wait for dialog", () => blocker2.ExitAttempts == 1);
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
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AddAssert("did not perform", () => !actionPerformed);
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AddAssert("only one exit attempt", () => blocker2.ExitAttempts == 1);
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AddStep("accept dialog", () => InputManager.Key(Key.Number1));
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AddUntilStep("screen changed", () => Game.ScreenStack.CurrentScreen == blocker);
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AddUntilStep("wait for second dialog", () => blocker.ExitAttempts == 1);
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AddAssert("did not perform", () => !actionPerformed);
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AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
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if (confirmSecond)
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{
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AddStep("accept dialog", () => InputManager.Key(Key.Number1));
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AddUntilStep("did perform", () => actionPerformed);
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}
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else
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{
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AddStep("cancel dialog", () => InputManager.Key(Key.Number2));
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker);
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AddAssert("did not perform", () => !actionPerformed);
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}
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}
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public class DialogBlockingScreen : OsuScreen
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private int dialogDisplayCount;
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public int ExitAttempts { get; private set; }
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public override bool OnExiting(IScreen next)
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{
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ExitAttempts++;
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if (dialogDisplayCount++ < 1)
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{
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dialogOverlay.Push(new ConfirmExitDialog(this.Exit, () => { }));
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return true;
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}
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return base.OnExiting(next);
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}
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}
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}
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}
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@ -1,19 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneStatisticsPanel : OsuTestScene
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{
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[Test]
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public void TestScoreWithStatistics()
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public void TestScoreWithTimeStatistics()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
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{
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@ -23,6 +28,17 @@ namespace osu.Game.Tests.Visual.Ranking
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loadPanel(score);
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}
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[Test]
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public void TestScoreWithPositionStatistics()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
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{
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HitEvents = createPositionDistributedHitEvents()
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};
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loadPanel(score);
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}
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[Test]
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public void TestScoreWithoutStatistics()
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{
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@ -44,5 +60,24 @@ namespace osu.Game.Tests.Visual.Ranking
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Score = { Value = score }
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};
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});
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private static List<HitEvent> createPositionDistributedHitEvents()
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{
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var hitEvents = new List<HitEvent>();
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// Use constant seed for reproducibility
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var random = new Random(0);
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for (int i = 0; i < 500; i++)
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{
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double angle = random.NextDouble() * 2 * Math.PI;
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double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS;
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var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle)));
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hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position));
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}
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return hitEvents;
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}
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}
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}
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