Fix some null inspections

This commit is contained in:
Dean Herbert
2022-01-04 14:35:18 +09:00
parent 667cdb2475
commit 3811bd8520
9 changed files with 14 additions and 18 deletions

View File

@ -744,7 +744,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.OnlineID == previousSetID);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet?.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
}
@ -760,7 +760,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import huge difficulty count map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).GetResultSafely().Value;
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).GetResultSafely()?.Value;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));