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Update framework
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@ -13,6 +13,7 @@ using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Screens;
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@ -39,13 +40,16 @@ namespace osu.Game.Screens.Edit
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private EditorClock clock;
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private DependencyContainer dependencies;
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private GameHost host;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, GameHost host)
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{
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this.host = host;
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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@ -155,7 +159,7 @@ namespace osu.Game.Screens.Edit
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private void exportBeatmap()
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{
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Beatmap.Value.Save();
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host.OpenFileExternally(Beatmap.Value.Save());
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}
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private void onModeChanged(EditorScreenMode mode)
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