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Update framework
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@ -139,8 +139,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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var texture = new Texture(textureWidth, 1);
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//initialise background
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var upload = new TextureUpload(textureWidth * 4);
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var bytes = upload.Data;
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var raw = new RawTexture(textureWidth, 1);
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var bytes = raw.Data;
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const float aa_portion = 0.02f;
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const float border_portion = 0.128f;
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@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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texture.SetData(upload);
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texture.SetData(new TextureUpload(raw));
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path.Texture = texture;
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container.ForceRedraw();
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