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Generate better temporary frames to support framed handling flaws
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@ -47,10 +47,6 @@ namespace osu.Game.Rulesets.Mania.Replays
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public override Replay Generate()
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{
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// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
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Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
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Replay.Frames.Add(new ManiaReplayFrame(0, 0));
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var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
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var actions = new List<ManiaAction>();
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@ -71,6 +67,10 @@ namespace osu.Game.Rulesets.Mania.Replays
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}
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}
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// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
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if (Replay.Frames.Count == 0)
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Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
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Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
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}
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