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Cleanups
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@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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switch (result.Judgement)
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{
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case TaikoStrongHitJudgement _:
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case TaikoStrongJudgement _:
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if (result.IsHit)
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongHitObject)judgedObject).MainObject)?.VisualiseSecondHit();
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongHandler)judgedObject).MainObject)?.VisualiseSecondHit();
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break;
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default:
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judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
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