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Fix missed usages
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@ -436,7 +436,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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// Apply the start time at the newly snapped-to position
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double offset = result.Time.Value - draggedObject.StartTime;
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foreach (HitObject obj in SelectionHandler.SelectedHitObjects)
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foreach (HitObject obj in Beatmap.SelectedHitObjects)
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obj.StartTime += offset;
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}
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