From 387ae59bc4108372afaa75f3050b10eb04ee26dc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 25 Feb 2022 16:12:25 +0900 Subject: [PATCH] Fix nullref in tests --- .../OnlinePlay/Multiplayer/GameplayChatDisplay.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs index 53fd111c27..d08a63e21f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,10 +16,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler { - [Resolved] + [Resolved(CanBeNull = true)] + [CanBeNull] private ILocalUserPlayInfo localUserInfo { get; set; } - private IBindable localUserPlaying = new Bindable(); + private readonly IBindable localUserPlaying = new Bindable(); public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value; @@ -46,7 +48,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { base.LoadComplete(); - localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy(); + if (localUserInfo != null) + localUserPlaying.BindTo(localUserInfo.IsPlaying); + localUserPlaying.BindValueChanged(playing => { // for now let's never hold focus. this avoid misdirected gameplay keys entering chat.