Adopt framework change of LifetimeEntry

Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
This commit is contained in:
ekrctb
2021-04-27 17:54:18 +09:00
parent c9e6ca5378
commit 3899e500d3
2 changed files with 18 additions and 3 deletions

View File

@ -42,11 +42,22 @@ namespace osu.Game.Rulesets.Objects
private double realLifetimeStart = double.MinValue;
private double realLifetimeEnd = double.MaxValue;
public override void SetLifetime(double start, double end)
// This method is called even if `start == LifetimeStart` when `KeepAlive` is true (necessary to update `realLifetimeStart`).
protected override void SetLifetimeStart(double start)
{
// This assignment cannot be done in `SetLifetime` because otherwise setting only `LifetimeStart` will make `realLifetimeEnd` to be lost.
realLifetimeStart = start;
realLifetimeEnd = end;
base.SetLifetimeStart(start);
}
protected override void SetLifetimeEnd(double end)
{
realLifetimeEnd = end;
base.SetLifetimeEnd(end);
}
protected override void SetLifetime(double start, double end)
{
if (keepAlive)
base.SetLifetime(double.MinValue, double.MaxValue);
else