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Fix multiple invocations by using a separate variable
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -12,7 +13,18 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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private float x;
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public float X
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{
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get => x + XOffset;
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set => x = value;
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}
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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internal float XOffset { get; set; }
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public double TimePreempt = 1000;
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