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GroupsContainer -> GroupContainer.
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102
osu.Game/Screens/Tournament/GroupContainer.cs
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102
osu.Game/Screens/Tournament/GroupContainer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Tournament.Teams;
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using OpenTK;
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namespace osu.Game.Screens.Tournament
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{
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public class GroupContainer : Container
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{
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private List<Group> groups = new List<Group>();
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private int maxTeams;
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private int currentGroup;
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public GroupContainer(int numGroups, int teamsPerGroup)
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{
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FlowContainer<Group> bottomGroups;
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FlowContainer<Group> topGroups;
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maxTeams = teamsPerGroup;
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char nextGroupName = 'A';
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Children = new[]
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{
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topGroups = new FillFlowContainer<Group>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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},
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bottomGroups = new FillFlowContainer<Group>
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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}
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};
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for (int i = 0; i < numGroups; i++)
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{
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Group g = new Group(nextGroupName.ToString());
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groups.Add(g);
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nextGroupName++;
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if (i < (int)Math.Ceiling(numGroups / 2f))
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topGroups.Add(g);
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else
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bottomGroups.Add(g);
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}
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}
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public void AddTeam(Team team)
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{
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if (groups[currentGroup].TeamsCount == maxTeams)
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return;
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groups[currentGroup].AddTeam(team);
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currentGroup = (currentGroup + 1) % groups.Count;
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}
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public bool ContainsTeam(string fullName)
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{
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return groups.Any(g => g.ContainsTeam(fullName));
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}
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public void ClearTeams()
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{
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foreach (Group g in groups)
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g.ClearTeams();
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currentGroup = 0;
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}
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public string GetStringRepresentation()
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{
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StringBuilder sb = new StringBuilder();
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foreach (Group g in groups)
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{
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if (g != groups.First())
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sb.AppendLine();
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sb.AppendLine($"Group {g.GroupName}");
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sb.Append(g.GetStringRepresentation());
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}
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return sb.ToString();
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}
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}
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}
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