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Add hit object stacking.
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using System;
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using System.Collections.Generic;
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@ -9,7 +10,7 @@ namespace osu.Game.Modes.Objects
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public abstract class HitObjectConverter<T>
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where T : HitObject
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{
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public abstract List<T> Convert(List<HitObject> input);
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public abstract List<T> Convert(Beatmap beatmap);
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}
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public class HitObjectConvertException : Exception
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