Add hit object stacking.

This commit is contained in:
Damnae
2017-02-09 06:56:39 +01:00
parent 2e5ad31cc7
commit 38b25a7df3
16 changed files with 187 additions and 27 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.UI
{
@ -37,7 +38,7 @@ namespace osu.Game.Modes.UI
{
private List<T> objects;
public List<HitObject> Objects
public Beatmap Beatmap
{
set
{
@ -51,7 +52,7 @@ namespace osu.Game.Modes.UI
protected abstract HitObjectConverter<T> Converter { get; }
protected virtual List<T> Convert(List<HitObject> objects) => Converter.Convert(objects);
protected virtual List<T> Convert(Beatmap beatmap) => Converter.Convert(beatmap);
public HitRenderer()
{