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Add hit object stacking.
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.UI
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{
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@ -37,7 +38,7 @@ namespace osu.Game.Modes.UI
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{
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private List<T> objects;
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public List<HitObject> Objects
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public Beatmap Beatmap
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{
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set
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{
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@ -51,7 +52,7 @@ namespace osu.Game.Modes.UI
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protected abstract HitObjectConverter<T> Converter { get; }
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protected virtual List<T> Convert(List<HitObject> objects) => Converter.Convert(objects);
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protected virtual List<T> Convert(Beatmap beatmap) => Converter.Convert(beatmap);
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public HitRenderer()
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{
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