mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Add hit object stacking.
This commit is contained in:
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Play
|
||||
OnQuit = Exit
|
||||
};
|
||||
|
||||
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
|
||||
hitRenderer = ruleset.CreateHitRendererWith(beatmap);
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
|
||||
|
Reference in New Issue
Block a user