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Add hit object stacking.
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@ -8,6 +8,7 @@ using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Catch
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{
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@ -15,7 +16,7 @@ namespace osu.Game.Modes.Catch
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer { Beatmap = beatmap };
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protected override PlayMode PlayMode => PlayMode.Catch;
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