Add hit object stacking.

This commit is contained in:
Damnae
2017-02-09 06:56:39 +01:00
parent 2e5ad31cc7
commit 38b25a7df3
16 changed files with 187 additions and 27 deletions

View File

@ -4,16 +4,17 @@
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Catch.Objects
{
class CatchConverter : HitObjectConverter<CatchBaseHit>
{
public override List<CatchBaseHit> Convert(List<HitObject> input)
public override List<CatchBaseHit> Convert(Beatmap beatmap)
{
List<CatchBaseHit> output = new List<CatchBaseHit>();
foreach (HitObject i in input)
foreach (HitObject i in beatmap.HitObjects)
{
CatchBaseHit h = i as CatchBaseHit;