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Add hit object stacking.
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@ -17,6 +17,9 @@ namespace osu.Game.Modes.Osu.Objects
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public virtual Vector2 EndPosition => Position;
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public int StackHeight { get; set; }
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public override void SetDefaultsFromBeatmap(Beatmap beatmap)
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{
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base.SetDefaultsFromBeatmap(beatmap);
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