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Add hit object stacking.
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@ -4,16 +4,17 @@
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Taiko.Objects
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{
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class TaikoConverter : HitObjectConverter<TaikoBaseHit>
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{
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public override List<TaikoBaseHit> Convert(List<HitObject> input)
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public override List<TaikoBaseHit> Convert(Beatmap beatmap)
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{
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List<TaikoBaseHit> output = new List<TaikoBaseHit>();
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foreach (HitObject i in input)
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foreach (HitObject i in beatmap.HitObjects)
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{
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TaikoBaseHit h = i as TaikoBaseHit;
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