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https://github.com/osukey/osukey.git
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Update usages of ChangeHandler to EditorBeatmap where relevant
This commit is contained in:
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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{
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var hits = SelectedHitObjects.OfType<Hit>();
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var hits = SelectedHitObjects.OfType<Hit>();
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ChangeHandler.BeginChange();
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EditorBeatmap.BeginChange();
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foreach (var h in hits)
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foreach (var h in hits)
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{
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{
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@ -65,19 +65,19 @@ namespace osu.Game.Rulesets.Taiko.Edit
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}
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}
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}
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}
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ChangeHandler.EndChange();
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EditorBeatmap.EndChange();
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}
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}
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public void SetRimState(bool state)
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public void SetRimState(bool state)
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{
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{
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var hits = SelectedHitObjects.OfType<Hit>();
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var hits = SelectedHitObjects.OfType<Hit>();
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ChangeHandler.BeginChange();
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EditorBeatmap.BeginChange();
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foreach (var h in hits)
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foreach (var h in hits)
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h.Type = state ? HitType.Rim : HitType.Centre;
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h.Type = state ? HitType.Rim : HitType.Centre;
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ChangeHandler.EndChange();
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EditorBeatmap.EndChange();
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}
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}
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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@ -238,9 +238,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void deleteSelected()
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private void deleteSelected()
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{
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{
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ChangeHandler?.BeginChange();
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EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
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EditorBeatmap?.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
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ChangeHandler?.EndChange();
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}
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}
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#endregion
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#endregion
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@ -307,7 +305,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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/// <param name="sampleName">The name of the hit sample.</param>
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public void AddHitSample(string sampleName)
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public void AddHitSample(string sampleName)
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{
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{
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ChangeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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foreach (var h in SelectedHitObjects)
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foreach (var h in SelectedHitObjects)
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{
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{
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@ -318,7 +316,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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h.Samples.Add(new HitSampleInfo { Name = sampleName });
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h.Samples.Add(new HitSampleInfo { Name = sampleName });
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}
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}
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ChangeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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}
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}
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/// <summary>
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/// <summary>
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@ -328,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
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/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
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public void SetNewCombo(bool state)
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public void SetNewCombo(bool state)
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{
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{
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ChangeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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foreach (var h in SelectedHitObjects)
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foreach (var h in SelectedHitObjects)
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{
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{
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@ -340,7 +338,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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EditorBeatmap?.UpdateHitObject(h);
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EditorBeatmap?.UpdateHitObject(h);
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}
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}
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ChangeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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}
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}
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/// <summary>
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/// <summary>
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@ -349,12 +347,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="sampleName">The name of the hit sample.</param>
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/// <param name="sampleName">The name of the hit sample.</param>
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public void RemoveHitSample(string sampleName)
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public void RemoveHitSample(string sampleName)
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{
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{
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ChangeHandler?.BeginChange();
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EditorBeatmap?.BeginChange();
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foreach (var h in SelectedHitObjects)
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foreach (var h in SelectedHitObjects)
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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ChangeHandler?.EndChange();
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EditorBeatmap?.EndChange();
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}
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}
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#endregion
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#endregion
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@ -509,14 +509,14 @@ namespace osu.Game.Screens.Edit
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foreach (var h in objects)
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foreach (var h in objects)
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h.StartTime += timeOffset;
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h.StartTime += timeOffset;
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changeHandler.BeginChange();
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editorBeatmap.BeginChange();
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editorBeatmap.SelectedHitObjects.Clear();
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editorBeatmap.SelectedHitObjects.Clear();
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editorBeatmap.AddRange(objects);
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editorBeatmap.AddRange(objects);
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editorBeatmap.SelectedHitObjects.AddRange(objects);
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editorBeatmap.SelectedHitObjects.AddRange(objects);
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changeHandler.EndChange();
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editorBeatmap.EndChange();
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}
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}
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protected void Undo() => changeHandler.RestoreState(-1);
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protected void Undo() => changeHandler.RestoreState(-1);
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