Merge branch 'master' into editor-beatmap-component

This commit is contained in:
Dan Balasescu
2020-02-06 12:25:33 +09:00
committed by GitHub
76 changed files with 1145 additions and 1084 deletions

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Match.Components
protected override IEnumerable<LeaderboardScoreStatistic> GetStatistics(ScoreInfo model) => new[]
{
new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:0%}" : @"{0:0.00%}", model.Accuracy)),
new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", model.DisplayAccuracy),
new LeaderboardScoreStatistic(FontAwesome.Solid.Sync, "Total Attempts", score.TotalAttempts.ToString()),
new LeaderboardScoreStatistic(FontAwesome.Solid.Check, "Completed Beatmaps", score.CompletedBeatmaps.ToString()),
};

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@ -96,7 +96,7 @@ namespace osu.Game.Screens.Multi
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Child = screenStack = new OsuScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both }
Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
},
new Header(screenStack),
createButton = new HeaderButton
@ -120,6 +120,8 @@ namespace osu.Game.Screens.Multi
}
};
screenStack.Push(loungeSubScreen = new LoungeSubScreen());
screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
@ -95,15 +96,30 @@ namespace osu.Game.Screens
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
private OsuScreenDependencies screenDependencies;
internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, parent);
if (screenDependencies == null)
{
if (DisallowExternalBeatmapRulesetChanges)
throw new InvalidOperationException($"Screens that specify {nameof(DisallowExternalBeatmapRulesetChanges)} must be pushed immediately.");
createDependencies(parent);
}
return base.CreateChildDependencies(screenDependencies);
}
private void createDependencies(IReadOnlyDependencyContainer dependencies)
{
screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, dependencies);
Beatmap = screenDependencies.Beatmap;
Ruleset = screenDependencies.Ruleset;
Mods = screenDependencies.Mods;
return base.CreateChildDependencies(screenDependencies);
}
protected BackgroundScreen Background => backgroundStack?.CurrentScreen as BackgroundScreen;

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@ -13,22 +13,11 @@ namespace osu.Game.Screens
[Cached]
private BackgroundScreenStack backgroundScreenStack;
private ParallaxContainer parallaxContainer;
private readonly ParallaxContainer parallaxContainer;
protected float ParallaxAmount => parallaxContainer.ParallaxAmount;
public OsuScreenStack()
{
initializeStack();
}
public OsuScreenStack(IScreen baseScreen)
: base(baseScreen)
{
initializeStack();
}
private void initializeStack()
{
InternalChild = parallaxContainer = new ParallaxContainer
{
@ -36,13 +25,32 @@ namespace osu.Game.Screens
Child = backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both },
};
ScreenPushed += onScreenChange;
ScreenExited += onScreenChange;
ScreenPushed += screenPushed;
ScreenExited += screenExited;
}
private void onScreenChange(IScreen prev, IScreen next)
private void screenPushed(IScreen prev, IScreen next)
{
parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next)?.BackgroundParallaxAmount ?? 1.0f;
if (LoadState < LoadState.Ready)
{
// dependencies must be present to stay in a sane state.
// this is generally only ever hit by test scenes.
Schedule(() => screenPushed(prev, next));
return;
}
// create dependencies synchronously to ensure leases are in a sane state.
((OsuScreen)next).CreateLeasedDependencies((prev as OsuScreen)?.Dependencies ?? Dependencies);
setParallax(next);
}
private void screenExited(IScreen prev, IScreen next)
{
setParallax(next);
}
private void setParallax(IScreen next) =>
parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next)?.BackgroundParallaxAmount ?? 1.0f;
}
}

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@ -14,18 +14,32 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
public class KeyCounterDisplay : Container<KeyCounter>
{
private const int duration = 100;
private const double key_fade_time = 80;
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
protected readonly FillFlowContainer<KeyCounter> KeyFlow;
protected override Container<KeyCounter> Content => KeyFlow;
/// <summary>
/// Whether the key counter should be visible regardless of the configuration value.
/// This is true by default, but can be changed.
/// </summary>
public readonly Bindable<bool> AlwaysVisible = new Bindable<bool>(true);
public KeyCounterDisplay()
{
Direction = FillDirection.Horizontal;
AutoSizeAxes = Axes.Both;
InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
};
}
public override void Add(KeyCounter key)
@ -49,7 +63,7 @@ namespace osu.Game.Screens.Play
{
base.LoadComplete();
Visible.BindValueChanged(_ => updateVisibility());
AlwaysVisible.BindValueChanged(_ => updateVisibility());
configVisibility.BindValueChanged(_ => updateVisibility(), true);
}
@ -100,7 +114,9 @@ namespace osu.Game.Screens.Play
}
}
private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration);
private void updateVisibility() =>
// Isolate changing visibility of the key counters from fading this component.
KeyFlow.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
public override bool HandleNonPositionalInput => receptor == null;
public override bool HandlePositionalInput => receptor == null;

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@ -219,7 +219,7 @@ namespace osu.Game.Screens.Play
IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
},
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
KeyCounter = { AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
RequestSeek = GameplayClockContainer.Seek,
Anchor = Anchor.Centre,
Origin = Anchor.Centre

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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Ranking
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
Text = $"{Score.Accuracy:P2}",
Text = Score.DisplayAccuracy,
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40),
RelativePositionAxes = Axes.X,
X = 0.9f,

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@ -32,8 +32,7 @@ namespace osu.Game.Screens.Select
BeatmapInfo beatmap = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
Debug.Assert(beatmap != null);
string accuracy = string.Format(score.Accuracy == 1 ? "{0:0%}" : "{0:0.00%}", score.Accuracy);
BodyText = $"{score.User} ({accuracy}, {score.Rank})";
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;
HeaderText = "Confirm deletion of local score";

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@ -68,10 +68,7 @@ namespace osu.Game.Screens.Select
SampleConfirm?.Play();
LoadComponentAsync(player = new PlayerLoader(() => new Player()), l =>
{
if (this.IsCurrentScreen()) this.Push(player);
});
this.Push(player = new PlayerLoader(() => new Player()));
return true;
}

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@ -224,23 +224,37 @@ namespace osu.Game.Screens.Select
if (ShowFooter)
{
AddRangeInternal(new[]
AddRangeInternal(new Drawable[]
{
FooterPanels = new Container
new GridContainer // used for max height implementation
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Bottom = Footer.HEIGHT },
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
new Dimension(),
new Dimension(GridSizeMode.Relative, 1f, maxSize: ModSelectOverlay.HEIGHT + Footer.HEIGHT),
},
Content = new[]
{
null,
new Drawable[]
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
FooterPanels = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = Footer.HEIGHT },
Children = new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
}
}
}
}
},