Rename HitObject -> DrawableObject in selection blueprints

This commit is contained in:
smoogipoo
2019-10-21 17:04:56 +09:00
parent 7967c73f03
commit 38c2c328ff
12 changed files with 47 additions and 47 deletions

View File

@ -43,20 +43,20 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
/// </summary>
public readonly DrawableHitObject HitObject;
public readonly DrawableHitObject DrawableObject;
/// <summary>
/// The screen-space position of <see cref="HitObject"/> prior to handling a movement event.
/// The screen-space position of <see cref="DrawableObject"/> prior to handling a movement event.
/// </summary>
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
protected SelectionBlueprint(DrawableHitObject hitObject)
protected SelectionBlueprint(DrawableHitObject drawableObject)
{
HitObject = hitObject;
DrawableObject = drawableObject;
RelativeSizeAxes = Axes.Both;
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Edit
public bool IsSelected => State == SelectionState.Selected;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObject.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
private bool selectionRequested;
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnDragStart(DragStartEvent e)
{
ScreenSpaceMovementStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
ScreenSpaceMovementStartPosition = DrawableObject.ToScreenSpace(DrawableObject.OriginPosition);
return true;
}
@ -151,11 +151,11 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
/// </summary>
public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
public virtual Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
/// </summary>
public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
public virtual Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
}
}