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Rename HitObject -> DrawableObject in selection blueprints
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@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
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var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
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if (blueprint == null)
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return;
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@ -252,7 +252,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return d;
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// Put earlier hitobjects towards the end of the list, so they handle input first
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int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
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int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
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return i == 0 ? CompareReverseChildID(x, y) : i;
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}
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}
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