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Rename HitObject -> DrawableObject in selection blueprints
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
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protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
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private Drawable outline;
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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case Key.Delete:
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foreach (var h in selectedBlueprints.ToList())
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placementHandler.Delete(h.HitObject.HitObject);
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placementHandler.Delete(h.DrawableObject.HitObject);
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return true;
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}
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