mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Rename HitObject -> DrawableObject in selection blueprints
This commit is contained in:
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
{
|
||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
||||
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteSelectionBlueprint(HitObject.Head),
|
||||
new HoldNoteNoteSelectionBlueprint(HitObject.Tail),
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
|
||||
new BodyPiece
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
@ -54,13 +54,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
|
||||
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
|
||||
|
||||
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
||||
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
||||
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
||||
if (direction.Value == ScrollingDirection.Down)
|
||||
Y -= HitObject.Tail.DrawHeight;
|
||||
Y -= DrawableObject.Tail.DrawHeight;
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
@ -77,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Anchor = HitObject.Anchor;
|
||||
Origin = HitObject.Origin;
|
||||
Anchor = DrawableObject.Anchor;
|
||||
Origin = DrawableObject.Origin;
|
||||
|
||||
Position = HitObject.DrawPosition;
|
||||
Position = DrawableObject.DrawPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
public new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
|
||||
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
@ -60,20 +60,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
var result = base.OnDrag(e);
|
||||
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
HitObject.AlwaysAlive = true;
|
||||
DrawableObject.AlwaysAlive = true;
|
||||
base.Show();
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
HitObject.AlwaysAlive = false;
|
||||
DrawableObject.AlwaysAlive = false;
|
||||
base.Hide();
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = HitObject.DrawSize;
|
||||
Size = DrawableObject.DrawSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user