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Rename HitObject -> DrawableObject in selection blueprints
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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public override void HandleMovement(MoveSelectionEvent moveEvent)
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{
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var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = maniaBlueprint.HitObject.HitObject.Column;
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int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
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adjustOrigins(maniaBlueprint);
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performDragMovement(moveEvent);
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@ -48,19 +48,19 @@ namespace osu.Game.Rulesets.Mania.Edit
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/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
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private void adjustOrigins(ManiaSelectionBlueprint reference)
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{
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var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
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var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
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float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
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float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
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float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
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// Flip the vertical coordinate space when scrolling downwards
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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targetPosition = targetPosition - referenceParent.DrawHeight;
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float movementDelta = targetPosition - reference.HitObject.Position.Y;
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float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
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foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
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b.HitObject.Y += movementDelta;
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b.DrawableObject.Y += movementDelta;
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}
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private void performDragMovement(MoveSelectionEvent moveEvent)
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@ -70,11 +70,11 @@ namespace osu.Game.Rulesets.Mania.Edit
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// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
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// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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delta -= moveEvent.Blueprint.HitObject.Parent.DrawHeight;
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delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
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foreach (var b in SelectedBlueprints)
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{
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var hitObject = b.HitObject;
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var hitObject = b.DrawableObject;
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var objectParent = (HitObjectContainer)hitObject.Parent;
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// StartTime could be used to adjust the position if only one movement event was received per frame.
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