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Fix cursor scale not matching osu-stable
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@ -13,13 +13,15 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Container content;
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private const float playfield_size_adjust = 0.8f;
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public OsuPlayfieldAdjustmentContainer()
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public OsuPlayfieldAdjustmentContainer()
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{
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{
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
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// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
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Size = new Vector2(0.8f);
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Size = new Vector2(playfield_size_adjust);
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InternalChild = new Container
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InternalChild = new Container
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{
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{
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@ -41,7 +43,19 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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{
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base.Update();
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base.Update();
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// The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer
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// is consuming the full game_size. This matches the osu-stable "magic ratio".
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//
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// game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768)
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//
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// Parent is a 4:3 aspect enforced, using height as the constricting dimension
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// Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust
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// Parent.ChildSize.X = 819.2
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//
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// Scale = 819.2 / 512
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// Scale = 1.6
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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// Size = 0.625
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Size = Vector2.Divide(Vector2.One, Scale);
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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}
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}
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}
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