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Add HasQuit gameplay state
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@ -983,6 +983,9 @@ namespace osu.Game.Screens.Play
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public override bool OnExiting(IScreen next)
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{
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if (!GameplayState.HasPassed && !GameplayState.HasFailed)
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GameplayState.HasQuit = true;
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screenSuspension?.RemoveAndDisposeImmediately();
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failAnimationLayer?.RemoveFilters();
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