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Even saner default.
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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Timing
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// If we have a singular hit object at the timing section's start time, let's set a sane default duration
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// If we have a singular hit object at the timing section's start time, let's set a sane default duration
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if (baseDuration == 0)
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if (baseDuration == 0)
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baseDuration = 1000;
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baseDuration = 1;
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// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
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// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
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// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
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// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
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