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Add a playfield method to retrieve all hitobjects
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@ -28,8 +28,7 @@ namespace osu.Game.Rulesets.Edit
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private RulesetContainer rulesetContainer;
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private readonly List<Container> layerContainers = new List<Container>();
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public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.HitObjects.Objects;
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public IEnumerable<DrawableHitObject> AliveHitObjects => rulesetContainer.Playfield.HitObjects.AliveObjects;
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public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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