Add a playfield method to retrieve all hitobjects

This commit is contained in:
smoogipoo
2018-07-17 15:51:10 +09:00
parent 48190e3b5a
commit 3905a9105c
2 changed files with 12 additions and 4 deletions

View File

@ -28,8 +28,7 @@ namespace osu.Game.Rulesets.Edit
private RulesetContainer rulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.HitObjects.Objects;
public IEnumerable<DrawableHitObject> AliveHitObjects => rulesetContainer.Playfield.HitObjects.AliveObjects;
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();