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Delete SongProgressGraphColumn.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Screens.Play
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{
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public class SongProgressGraphColumn : Container
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{
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private const float cube_count = 6;
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private const float cube_size = 4;
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private const float padding = 2;
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public const float WIDTH = cube_size + padding;
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public const float HEIGHT = cube_count * WIDTH;
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private readonly Color4 emptyColour = Color4.White.Opacity(100);
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private readonly Color4 litColour = SongProgress.FILL_COLOUR;
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private readonly Color4 dimmedColour = Color4.White.Opacity(175);
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private readonly List<Box> drawableRows = new List<Box>();
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private int filled;
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public int Filled
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{
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get
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{
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return filled;
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}
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set
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{
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if (value == filled) return;
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filled = value;
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fillActive();
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}
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}
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private ColumnState state;
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public ColumnState State
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{
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get
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{
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return state;
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}
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set
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{
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if (value == state) return;
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state = value;
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fillActive();
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}
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}
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public SongProgressGraphColumn()
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{
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Size = new Vector2(WIDTH, HEIGHT);
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for (int r = 0; r < cube_count; r++)
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{
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drawableRows.Add(new Box
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{
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EdgeSmoothness = new Vector2(padding / 4),
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Size = new Vector2(cube_size),
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Position = new Vector2(0, r * WIDTH + padding)
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});
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Add(drawableRows[drawableRows.Count - 1]);
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}
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// Reverse drawableRows so when iterating through them they start at the bottom
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drawableRows.Reverse();
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}
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private void fillActive()
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{
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Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
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for (int i = 0; i < drawableRows.Count; i++)
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{
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if (Filled == 0) // i <= Filled doesn't work for zero fill
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{
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drawableRows[i].Colour = emptyColour;
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}
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else
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{
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drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
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}
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}
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}
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}
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public enum ColumnState
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{
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Lit,
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Dimmed
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}
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}
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