improve tests and refactor AdvancedStats

This commit is contained in:
unknown
2019-12-13 09:39:54 +08:00
parent ec5b506960
commit 3945e7403a
2 changed files with 53 additions and 30 deletions

View File

@ -179,6 +179,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("null beatmap", () => detailsArea.Beatmap = null); AddStep("null beatmap", () => detailsArea.Beatmap = null);
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () => AddStep("with EZ mod", () =>
{ {
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
@ -202,7 +204,7 @@ namespace osu.Game.Tests.Visual.SongSelect
} }
}); });
Mods.Value = new[] { rulesets.AvailableRulesets.First().CreateInstance().GetAllMods().First(m => m is ModEasy) }; Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
}); });
AddStep("with HR mod", () => AddStep("with HR mod", () =>
@ -228,7 +230,7 @@ namespace osu.Game.Tests.Visual.SongSelect
} }
}); });
Mods.Value = new[] { rulesets.AvailableRulesets.First().CreateInstance().GetAllMods().First(m => m is ModHardRock) }; Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
}); });
} }
} }

View File

@ -24,9 +24,6 @@ namespace osu.Game.Screens.Select.Details
[Resolved] [Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty; private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
private BeatmapInfo beatmap; private BeatmapInfo beatmap;
@ -60,11 +57,10 @@ namespace osu.Game.Screens.Select.Details
starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" }, starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
}, },
}; };
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OsuColour colours)
{ {
starDifficulty.AccentColour = colours.Yellow; starDifficulty.AccentColour = colours.Yellow;
mods.ValueChanged += _ => updateStatistics(); mods.ValueChanged += _ => updateStatistics();
@ -89,31 +85,24 @@ namespace osu.Game.Screens.Select.Details
if ((processed?.Ruleset?.ID ?? 0) == 3) if ((processed?.Ruleset?.ID ?? 0) == 3)
{ {
firstValue.Title = "Key Amount"; firstValue.Title = "Key Amount";
firstValue.Value = (int)MathF.Round(moddedDifficulty?.CircleSize ?? 0); firstValue.BaseValue = (int)MathF.Round(baseDifficulty?.CircleSize ?? 0);
firstValue.ModdedValue = (int)MathF.Round(moddedDifficulty?.CircleSize ?? 0);
} }
else else
{ {
firstValue.Title = "Circle Size"; firstValue.Title = "Circle Size";
firstValue.Value = moddedDifficulty?.CircleSize ?? 0; firstValue.BaseValue = baseDifficulty?.CircleSize ?? 0;
firstValue.ModdedValue = moddedDifficulty?.CircleSize ?? 0;
} }
hpDrain.Value = moddedDifficulty?.DrainRate ?? 0; hpDrain.BaseValue = baseDifficulty?.DrainRate ?? 0;
accuracy.Value = moddedDifficulty?.OverallDifficulty ?? 0; accuracy.BaseValue = baseDifficulty?.OverallDifficulty ?? 0;
approachRate.Value = moddedDifficulty?.ApproachRate ?? 0; approachRate.BaseValue = baseDifficulty?.ApproachRate ?? 0;
starDifficulty.Value = (float)(processed?.StarDifficulty ?? 0); starDifficulty.BaseValue = (float)(processed?.StarDifficulty ?? 0);
hpDrain.AccentColour = (moddedDifficulty?.DrainRate ?? 0) == (baseDifficulty?.DrainRate ?? 0) ? hpDrain.ModdedValue = moddedDifficulty?.DrainRate ?? 0;
Color4.White : (moddedDifficulty?.DrainRate ?? 0) < (baseDifficulty?.DrainRate ?? 0) ? accuracy.ModdedValue = moddedDifficulty?.OverallDifficulty ?? 0;
colours.BlueLight : colours.RedLight; approachRate.ModdedValue = moddedDifficulty?.ApproachRate ?? 0;
accuracy.AccentColour = (moddedDifficulty?.OverallDifficulty ?? 0) == (baseDifficulty?.OverallDifficulty ?? 0) ?
Color4.White : (moddedDifficulty?.OverallDifficulty ?? 0) < (baseDifficulty?.OverallDifficulty ?? 0) ?
colours.BlueLight : colours.RedLight;
approachRate.AccentColour = (moddedDifficulty?.ApproachRate ?? 0) == (baseDifficulty?.ApproachRate ?? 0) ?
Color4.White : (moddedDifficulty?.ApproachRate ?? 0) < (baseDifficulty?.ApproachRate ?? 0) ?
colours.BlueLight : colours.RedLight;
firstValue.AccentColour = (moddedDifficulty?.CircleSize ?? 0) == (baseDifficulty?.CircleSize ?? 0) ?
Color4.White : (moddedDifficulty?.CircleSize ?? 0) < (baseDifficulty?.CircleSize ?? 0) ?
colours.BlueLight : colours.RedLight;
} }
private class StatisticRow : Container, IHasAccentColour private class StatisticRow : Container, IHasAccentColour
@ -124,7 +113,10 @@ namespace osu.Game.Screens.Select.Details
private readonly float maxValue; private readonly float maxValue;
private readonly bool forceDecimalPlaces; private readonly bool forceDecimalPlaces;
private readonly OsuSpriteText name, value; private readonly OsuSpriteText name, value;
private readonly Bar bar; private readonly Bar bar, modBar;
[Resolved]
private OsuColour colours { get; set; }
public string Title public string Title
{ {
@ -132,19 +124,39 @@ namespace osu.Game.Screens.Select.Details
set => name.Text = value; set => name.Text = value;
} }
private float difficultyValue; private float baseValue;
public float Value private float moddedValue;
public float BaseValue
{ {
get => difficultyValue; get => baseValue;
set set
{ {
difficultyValue = value; baseValue = value;
bar.Length = value / maxValue; bar.Length = value / maxValue;
this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##"); this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##");
} }
} }
public float ModdedValue
{
get => moddedValue;
set
{
moddedValue = value;
modBar.Length = value / maxValue;
this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##");
if (moddedValue > baseValue)
modBar.AccentColour = this.value.Colour = colours.Red;
else if (moddedValue < baseValue)
modBar.AccentColour = this.value.Colour = colours.BlueDark;
else
modBar.AccentColour = this.value.Colour = Color4.White;
}
}
public Color4 AccentColour public Color4 AccentColour
{ {
get => bar.AccentColour; get => bar.AccentColour;
@ -178,6 +190,15 @@ namespace osu.Game.Screens.Select.Details
BackgroundColour = Color4.White.Opacity(0.5f), BackgroundColour = Color4.White.Opacity(0.5f),
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
}, },
modBar = new Bar
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Alpha = 0.5f,
Height = 5,
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
},
new Container new Container
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,