Simplify and synchronise multiplayer screen transitions

This commit is contained in:
Dean Herbert
2018-06-20 17:25:22 +09:00
parent f0c72438a3
commit 39649747aa

View File

@ -10,9 +10,6 @@ namespace osu.Game.Screens.Multi.Screens
{ {
public abstract class MultiplayerScreen : OsuScreen public abstract class MultiplayerScreen : OsuScreen
{ {
private const Easing in_easing = Easing.OutQuint;
private const Easing out_easing = Easing.InSine;
protected virtual Container<Drawable> TransitionContent => Content; protected virtual Container<Drawable> TransitionContent => Content;
/// <summary> /// <summary>
@ -24,17 +21,15 @@ namespace osu.Game.Screens.Multi.Screens
{ {
base.OnEntering(last); base.OnEntering(last);
TransitionContent.MoveToX(200); Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing); TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing); Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, out_easing); TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
return base.OnExiting(next); return base.OnExiting(next);
} }
@ -43,16 +38,16 @@ namespace osu.Game.Screens.Multi.Screens
{ {
base.OnResuming(last); base.OnResuming(last);
Content.FadeIn(WaveContainer.APPEAR_DURATION, in_easing); Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing); TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
} }
protected override void OnSuspending(Screen next) protected override void OnSuspending(Screen next)
{ {
base.OnSuspending(next); base.OnSuspending(next);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing); Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, out_easing); TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
} }
} }
} }