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Simplify and synchronise multiplayer screen transitions
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@ -10,9 +10,6 @@ namespace osu.Game.Screens.Multi.Screens
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{
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{
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public abstract class MultiplayerScreen : OsuScreen
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public abstract class MultiplayerScreen : OsuScreen
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{
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{
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private const Easing in_easing = Easing.OutQuint;
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private const Easing out_easing = Easing.InSine;
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protected virtual Container<Drawable> TransitionContent => Content;
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protected virtual Container<Drawable> TransitionContent => Content;
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/// <summary>
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/// <summary>
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@ -24,17 +21,15 @@ namespace osu.Game.Screens.Multi.Screens
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{
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{
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base.OnEntering(last);
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base.OnEntering(last);
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TransitionContent.MoveToX(200);
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Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
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TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
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TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
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}
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}
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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{
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{
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Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
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Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, out_easing);
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TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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@ -43,16 +38,16 @@ namespace osu.Game.Screens.Multi.Screens
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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Content.FadeIn(WaveContainer.APPEAR_DURATION, in_easing);
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Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
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TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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}
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protected override void OnSuspending(Screen next)
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protected override void OnSuspending(Screen next)
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{
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{
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base.OnSuspending(next);
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base.OnSuspending(next);
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Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
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Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, out_easing);
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TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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