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Improve input detection to not make cursor flicker on combined input
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@ -277,14 +277,19 @@ namespace osu.Game.Graphics.Cursor
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{
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switch (e)
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{
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case MouseEvent:
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case MouseDownEvent:
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case MouseMoveEvent:
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lastInputWasMouseSource.Value = true;
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return false;
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default:
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case KeyDownEvent keyDown when !keyDown.Repeat:
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case JoystickPressEvent:
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case MidiDownEvent:
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lastInputWasMouseSource.Value = false;
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return false;
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}
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return false;
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}
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}
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