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Don't deep-clone beatmapinfo/control points
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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Taiko.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.IO.Serialization;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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@ -51,8 +50,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
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{
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// Rewrite the beatmap info to add the slider velocity multiplier
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BeatmapInfo info = original.BeatmapInfo.DeepClone();
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info.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
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original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
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Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
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