From 4a30b6ef565f320074116cb7ea4a9b447818e471 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Mar 2022 16:22:53 +0900 Subject: [PATCH] Update multiplayer countdown button text more often At once a second, it regularly skips whole seconds (because scheduler isn't guaranteed to run exactly as often as specified). 10 updates a second seems amicable and less noticeable to my eye. --- .../OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs index 746e4257f1..f0049565c9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -47,7 +47,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match countdown = room?.Countdown; if (room?.Countdown != null) - countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 1000, true); + countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 100, true); else { countdownUpdateDelegate?.Cancel();