mirror of
https://github.com/osukey/osukey.git
synced 2025-08-08 00:53:56 +09:00
Use UserTrackingScrollContainer instead
This commit is contained in:
@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
|
|
||||||
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
|
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
|
||||||
|
|
||||||
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
|
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
|
||||||
|
|
||||||
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
|
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Chat
|
namespace osu.Game.Overlays.Chat
|
||||||
@ -147,8 +148,8 @@ namespace osu.Game.Overlays.Chat
|
|||||||
|
|
||||||
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
|
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
|
||||||
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
|
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
|
||||||
if (scroll.ShouldAutoScroll || newMessages.Any(m => m is LocalMessage))
|
if (newMessages.Any(m => m is LocalMessage))
|
||||||
ScheduleAfterChildren(() => scroll.ScrollToEnd());
|
scroll.ScrollToEnd();
|
||||||
});
|
});
|
||||||
|
|
||||||
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
|
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
|
||||||
@ -239,7 +240,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
|
/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private class ChannelScrollContainer : OsuScrollContainer
|
private class ChannelScrollContainer : UserTrackingScrollContainer
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The chat will be automatically scrolled to end if and only if
|
/// The chat will be automatically scrolled to end if and only if
|
||||||
@ -250,21 +251,30 @@ namespace osu.Game.Overlays.Chat
|
|||||||
|
|
||||||
private float? lastExtent;
|
private float? lastExtent;
|
||||||
|
|
||||||
/// <summary>
|
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||||
/// Whether this container should automatically scroll to end on the next call to <see cref="UpdateAfterChildren"/>.
|
{
|
||||||
/// </summary>
|
base.OnUserScroll(value, animated, distanceDecay);
|
||||||
public bool ShouldAutoScroll { get; private set; } = true;
|
lastExtent = null;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
if ((lastExtent == null || ScrollableExtent > lastExtent) && ShouldAutoScroll)
|
// If the user has scrolled to the bottom of the container, we should resume tracking new content.
|
||||||
ScrollToEnd();
|
bool cancelUserScroll = UserScrolling && IsScrolledToEnd(auto_scroll_leniency);
|
||||||
|
|
||||||
ShouldAutoScroll = IsScrolledToEnd(auto_scroll_leniency);
|
// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
|
||||||
|
bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
|
||||||
|
|
||||||
lastExtent = ScrollableExtent;
|
if (cancelUserScroll || requiresScrollUpdate)
|
||||||
|
{
|
||||||
|
ScheduleAfterChildren(() =>
|
||||||
|
{
|
||||||
|
ScrollToEnd();
|
||||||
|
lastExtent = ScrollableExtent;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user