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Add comment about .ID == 0 check.
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@ -129,6 +129,7 @@ namespace osu.Game.Database
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{
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{
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BeatmapSetInfo set = getBeatmapSet(p);
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BeatmapSetInfo set = getBeatmapSet(p);
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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if (set.ID == 0)
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sets.Push(set);
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sets.Push(set);
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