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Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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// todo: this should come from the skin.
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AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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createPulp(HitObject.VisualRepresentation),
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border = new Circle
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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},
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};
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});
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if (HitObject.HyperDash)
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{
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