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Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Origin = Anchor.BottomLeft;
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X = 0;
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InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
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AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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AddNested(getVisualRepresentation?.Invoke(o));
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