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Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
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@ -44,17 +44,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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InternalChildren = new[]
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AddInternal(Tracker = new Box
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{
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Tracker = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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Alpha = 0.75f
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}
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};
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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Alpha = 0.75f
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});
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}
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protected override void UpdateState(ArmedState state)
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