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Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected DrawableTaikoHitObject(TaikoHitObject hitObject)
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: base(hitObject)
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{
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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nonProxiedContent = new Container
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Child = Content = new Container { RelativeSizeAxes = Axes.Both }
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},
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proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
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};
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});
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}
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/// <summary>
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