Adjust fade length and easing.

This commit is contained in:
Dean Herbert
2017-04-10 17:25:56 +09:00
parent 15c1013f5b
commit 3a01cfccee

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Play
private SampleChannel retrySample; private SampleChannel retrySample;
private Box overlay; private Box overlay;
private const int activate_delay = 500; private const int activate_delay = 400;
private const int fadeout_delay = 200; private const int fadeout_delay = 200;
private bool fired; private bool fired;
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play
if (args.Key == Key.Tilde) if (args.Key == Key.Tilde)
{ {
overlay.FadeIn(activate_delay); overlay.FadeIn(activate_delay, EasingTypes.Out);
return true; return true;
} }
@ -62,7 +62,7 @@ namespace osu.Game.Screens.Play
{ {
if (args.Key == Key.Tilde && !fired) if (args.Key == Key.Tilde && !fired)
{ {
overlay.FadeOut(fadeout_delay); overlay.FadeOut(fadeout_delay, EasingTypes.Out);
return true; return true;
} }