mirror of
https://github.com/osukey/osukey.git
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Implement note placement
This commit is contained in:
parent
a0c75a0597
commit
3a1fee59fb
@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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Spacing = new Vector2(20, 0),
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Spacing = new Vector2(20, 0),
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Children = new[]
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Children = new[]
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{
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{
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createColumn(ScrollingDirection.Up, ManiaAction.Key1),
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createColumn(ScrollingDirection.Up, ManiaAction.Key1, 0),
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createColumn(ScrollingDirection.Down, ManiaAction.Key2)
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createColumn(ScrollingDirection.Down, ManiaAction.Key2, 1)
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}
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}
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};
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};
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}
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}
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@ -85,9 +85,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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}
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}
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}
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}
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
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{
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{
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var column = new Column
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var column = new Column(index)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -0,0 +1,74 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class NotePlacementBlueprint : PlacementBlueprint
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{
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protected new Note HitObject => (Note)base.HitObject;
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[Resolved]
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private ManiaHitObjectComposer composer { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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public NotePlacementBlueprint()
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: base(new Note())
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{
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RelativeSizeAxes = Axes.None;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Y;
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Width = 45;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
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return true;
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}
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protected override bool OnClick(ClickEvent e)
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{
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var offsetPosition = e.ScreenSpaceMousePosition;
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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offsetPosition.Y -= DrawHeight / 2;
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break;
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case ScrollingDirection.Down:
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offsetPosition.Y += DrawHeight / 2;
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break;
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}
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var column = composer.ColumnAt(offsetPosition);
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if (column == null)
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return base.OnClick(e);
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var hitObjectContainer = column.HitObjectContainer;
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HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(hitObjectContainer.ToLocalSpace(offsetPosition).Y,
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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hitObjectContainer.DrawHeight);
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HitObject.Column = column.Index;
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EndPlacement();
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return true;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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@ -11,10 +10,13 @@ using osu.Game.Rulesets.Objects.Drawables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Edit
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namespace osu.Game.Rulesets.Mania.Edit
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{
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{
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[Cached]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
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{
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public ManiaHitObjectComposer(Ruleset ruleset)
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public ManiaHitObjectComposer(Ruleset ruleset)
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@ -27,6 +29,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public Column ColumnAt(Vector2 screenSpacePosition) => ((ManiaPlayfield)RulesetContainer.Playfield).GetColumnByPosition(screenSpacePosition);
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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{
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var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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@ -37,7 +41,10 @@ namespace osu.Game.Rulesets.Mania.Edit
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return rulesetContainer;
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return rulesetContainer;
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}
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new NoteCompositionTool()
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};
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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{
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20
osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs
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@ -0,0 +1,20 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class NoteCompositionTool : HitObjectCompositionTool
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{
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public NoteCompositionTool()
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: base(nameof(Note))
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{
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}
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public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
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}
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}
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@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float column_width = 45;
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private const float special_column_width = 70;
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private const float special_column_width = 70;
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/// <summary>
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/// The index of this column as part of the whole playfield.
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/// </summary>
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public readonly int Index;
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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private readonly ColumnBackground background;
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private readonly ColumnBackground background;
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@ -30,8 +35,10 @@ namespace osu.Game.Rulesets.Mania.UI
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internal readonly Container TopLevelContainer;
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internal readonly Container TopLevelContainer;
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private readonly Container explosionContainer;
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private readonly Container explosionContainer;
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public Column()
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public Column(int index)
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{
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{
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Index = index;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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Width = column_width;
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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/// <summary>
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/// Retrieves a column from a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which the <paramref name="screenSpacePosition"/> lies in.</returns>
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public Column GetColumnByPosition(Vector2 screenSpacePosition)
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{
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Column found = null;
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foreach (var stage in stages)
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{
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foreach (var column in stage.Columns)
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{
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if (column.ReceivePositionalInputAt(screenSpacePosition))
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{
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found = column;
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break;
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}
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}
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if (found != null)
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break;
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}
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return found;
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}
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private ManiaStage getStageByColumn(int column)
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private ManiaStage getStageByColumn(int column)
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{
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{
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int sum = 0;
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int sum = 0;
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@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < definition.Columns; i++)
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for (int i = 0; i < definition.Columns; i++)
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{
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{
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var isSpecial = definition.IsSpecialColumn(i);
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var isSpecial = definition.IsSpecialColumn(i);
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var column = new Column
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var column = new Column(firstColumnIndex + i)
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{
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{
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IsSpecial = isSpecial,
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IsSpecial = isSpecial,
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Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
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Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
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// Process object
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// Process object
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var processor = ruleset.CreateBeatmapProcessor(beatmap);
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var processor = ruleset.CreateBeatmapProcessor(beatmap);
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processor.PreProcess();
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processor?.PreProcess();
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tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
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tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
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processor.PostProcess();
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processor?.PostProcess();
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// Add visual representation
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// Add visual representation
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var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
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var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
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{
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{
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public abstract class HitObjectComposer : CompositeDrawable
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public abstract class HitObjectComposer : CompositeDrawable
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{
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{
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public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
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public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
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protected readonly Ruleset Ruleset;
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protected readonly Ruleset Ruleset;
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Edit
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private readonly List<Container> layerContainers = new List<Container>();
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private readonly List<Container> layerContainers = new List<Container>();
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private EditRulesetContainer rulesetContainer;
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protected EditRulesetContainer RulesetContainer { get; private set; }
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private BlueprintContainer blueprintContainer;
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private BlueprintContainer blueprintContainer;
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@ -51,8 +51,8 @@ namespace osu.Game.Rulesets.Edit
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try
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try
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{
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{
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rulesetContainer = CreateRulesetContainer();
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RulesetContainer = CreateRulesetContainer();
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rulesetContainer.Clock = framedClock;
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RulesetContainer.Clock = framedClock;
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
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layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
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layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
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var layerAboveRuleset = CreateLayerContainer();
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var layerAboveRuleset = CreateLayerContainer();
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layerAboveRuleset.Child = new BlueprintContainer();
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layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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layerContainers.Add(layerAboveRuleset);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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layerBelowRuleset,
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layerBelowRuleset,
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rulesetContainer,
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RulesetContainer,
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layerAboveRuleset
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layerAboveRuleset
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}
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}
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}
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}
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@ -130,10 +130,10 @@ namespace osu.Game.Rulesets.Edit
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layerContainers.ForEach(l =>
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layerContainers.ForEach(l =>
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{
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{
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l.Anchor = rulesetContainer.Playfield.Anchor;
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l.Anchor = RulesetContainer.Playfield.Anchor;
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l.Origin = rulesetContainer.Playfield.Origin;
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l.Origin = RulesetContainer.Playfield.Origin;
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l.Position = rulesetContainer.Playfield.Position;
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l.Position = RulesetContainer.Playfield.Position;
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l.Size = rulesetContainer.Playfield.Size;
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l.Size = RulesetContainer.Playfield.Size;
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});
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});
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}
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}
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@ -141,9 +141,9 @@ namespace osu.Game.Rulesets.Edit
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/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
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/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
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/// </summary>
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject));
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public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject));
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public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject));
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public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject));
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internal abstract EditRulesetContainer CreateRulesetContainer();
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internal abstract EditRulesetContainer CreateRulesetContainer();
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@ -85,6 +85,9 @@ namespace osu.Game.Tests.Visual
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public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
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public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
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=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
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=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
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public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
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=> implementation.TimeAt(position, currentTime, timeRange, scrollLength);
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public void Reset()
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public void Reset()
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=> implementation.Reset();
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=> implementation.Reset();
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}
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}
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